hi there!
i want to make an iphone game with some cards and try to map their texture in a file of size 512x3072, each card has 512x512 pixels. everything works fine but the resolution is really bad even though I used advanced texture type withou mipmap, trilinear filter mode and max size 1024 / RGB 16 bit. my shader is "diffuse".
what is wrong here? thanx!!!