I am wondering why Monodevelop own error and warning system never show up any information, I have to look up unity interface to see if everything is ok. Surely this is wrong. Maybe there is a specific setup in monodevelop to properly show warnings and errors when you have a synched a projects.
Regards,
Jean
Ps. the help file is also a bit thin on that matter, It doesn't mention anywhere for example that you have to fiddle with monodevelop settings for the debugger to work. It took me ages to find out about the right set up...
Found it :) actually you have to build with monodevelop ( same chorscut as with unity, that's how I found out, by mistake as I thougth I was in unity, but monodevelop was the active windows).
So, saving a script with mono does trigger the build within unity yes, but to see the errors showing inside monodevelop, you need to build with monodevelop, Easy, but not obvious at first.
Mono C# does not support optional parameter and Unity 4.3.2f1 does not show compiler error on Console tab. Instead Unity just indicate the script cannot be attached to the script’s gameobject in Inspector tab.