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I am wondering why Monodevelop own error and warning system never show up any information, I have to look up unity interface to see if everything is ok. Surely this is wrong. Maybe there is a specific setup in monodevelop to properly show warnings and errors when you have a synched a projects. Regards, Jean Ps. the help file is also a bit thin on that matter, It doesn't mention anywhere for example that you have to fiddle with monodevelop settings for the debugger to work. It took me ages to find out about the right set up...
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Hi, Found it :) actually you have to build with monodevelop ( same chorscut as with unity, that's how I found out, by mistake as I thougth I was in unity, but monodevelop was the active windows). So, saving a script with mono does trigger the build within unity yes, but to see the errors showing inside monodevelop, you need to build with monodevelop, Easy, but not obvious at first. Jean
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Hi, Make sure that "Build project in MonoDevelop" is checked in the MonoDevelop preferences, in the Unity Debugger section. As far as Debugger setup, everything should be detailed at http://unity3d.com/support/documentation/Manual/Debugger.html yes, I did that. I also found that the compiler is different especially regards compilation orders. integration between unity and monodevelop debugger need a bit more work.
Dec 14 '10 at 02:46 PM
Jean Fabre
Better integration is coming... ;-)
Mar 01 '11 at 02:57 PM
Tak
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Fed up with it, so Started a bounty, problem is still here in Unity 3.2. the annoying thing is monoDevelop knows internaly that something is wrong because the code completion doesn't work when there is an error, so why Only unity is showing up errors and not mono, I am sure it's pretty simple and maybe just a setting in mono. Hopefully :)