I sometimes get a massive frame drop when i call Assetbundle.Unload(true). It is not always it happens. I used Unity's profiler and it always shows it is when calling Assetbundle.Unload(true). Is there anyone who have an idea what could cause this? Also the assetbundles are not very big in size.
Any help is appreciated.
asked Oct 20 '10 at 12:25 PM