Hi! I've been developing a game in Unity on Mac OS X, using a USB Microsoft XBOX 360 pad for PC for controls. This recently packed up and I've bought a generic USB Gamepad that resembles a Playstation Dual Shock controller.
The problem is that I'm unable to get a reading from the analogue sticks of the pad in any of the axis readings in the input manager (whether it be X, Y, Axis 3, 4, 5,...). I've tried the controller in a piece of third party software called USB Overdrive and the axis are recognised by the O/S, but not by Unity.
What can I do to make the axis register in Unity?`
I'm grateful for any input/ideas!
asked Oct 20 '10 at 06:52 AM
I'm using a driver for my MacBook. You can download it here:
answered Dec 27 '10 at 06:31 PM