x


How can I make 3D waves in Unity?

I am trying to make 3D waves that you would normally see at the beach. Big waves that crash and could be "surfable" not just a wave that has no form. I want it to look like this sample image. That is what I am aiming for, is there a way to simulate/replicate that?

Cheers

Furthermore...

Does anyone know of any Wave Starter Kits? How did they make those waves in Kelly Slater? It can't be that hard to recreate them can it?

In can I make them in blender? It's another 3d modelling program, are there any tutorials on how to make waves in those programs? Can you post the link if u find a video of it.

more ▼

asked Aug 22, 2012 at 06:43 AM

surfer695 gravatar image

surfer695
0 3 2 2

Damn Kelly Slater pro surfer...sniff...Mike Stewart pro bodyboarding...sniff...Well, I would start with a normal sine wave to shape the bottom of it. Like the dark part of your picture. Then attach to the top of it another object shaped like the edge of the wave with a particle emitter attach to the very end of it to create the splash. The object would then be stretched and moved to create the "tube" and close the wave. Easier said than done. Maybe there is a simpler version. And the game is Kelly Slater Pro Surfing on PS2. A surf version of Tony Hawks.

Aug 22, 2012 at 07:06 AM fafase

Navier-Stokes equations .... Sometimes this 'site is just awesome !

Thanks again @Fattie =]

Aug 22, 2012 at 08:07 AM alucardj

YES YOU CAN USE BLENDER.

Good luck! Regarding your question about Blender. Unity3D is a "game engine" used by programmers for stuff. You'd have to find a great forum about Blender and model making. Good luck!

Aug 23, 2012 at 07:56 AM Fattie
(comments are locked)
10|3000 characters needed characters left

3 answers: sort voted first

Here are the steps I took to replicate crashing ocean waves.

1) I downloaded this 3d wave model from maya. http://www.creativecrash.com/3d-model/wave-pro-1-5-3d-model

2) I then exported control vertices for the wave nurbs control splines into unity

3) Next use this bezier surface script on the vertices http://forum.unity3d.com/threads/68832-B-Spline-Surface

4) Here are my results so far: http://www.youtube.com/watch?v=FbpDLVGGsR8&feature=youtu.be

more ▼

answered Jul 28, 2013 at 09:51 PM

softocean gravatar image

softocean
16 1

This looks great softocean. I was recently conceptualizing a game using a simulated ocean wave for surfing. This looks fairly nice so far, but the trick is rigging up the wave with physics and player collision and incorporating input variables.

Great work so far!

Aug 03, 2013 at 04:45 AM Culprit

Softocean, once you export all to unity, which are the steps you follow exactly? Can you give me more details on that? I am having trouble animating the wave in Unity. Thanks

May 13 at 10:14 AM bashdrums
(comments are locked)
10|3000 characters needed characters left

IF POSSIBLE DONT POST COMMENTS AS ANSWERS THANKS

more ▼

answered Aug 22, 2012 at 09:24 AM

surfer695 gravatar image

surfer695
0 3 2 2

Please don't post comments as answers. Post comments by clicking the [add new comment] button, a window then open for you to type in. Answer fields are for answers only, as this is a knowledge base.

Aug 22, 2012 at 09:24 AM alucardj
(comments are locked)
10|3000 characters needed characters left

DONT POST COMMENTS AS ANSWERS PLEASE

more ▼

answered Aug 23, 2012 at 07:44 AM

surfer695 gravatar image

surfer695
0 3 2 2

(comments are locked)
10|3000 characters needed characters left
Your answer
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x3782
x2038
x650
x34

asked: Aug 22, 2012 at 06:43 AM

Seen: 3145 times

Last Updated: May 13 at 10:14 AM