I have a strange problem. When I set the first keyframe Unity automatically applays a flat animation curve like that:
Then I add the second key and now the animation curve looks like that:
I simply want to make a looped 360 degree rotation animation. Instead I get a 360 rotation animation then a no movement span(while the yellow curve is flat) and then again 360 rotation, etc.
So how do I make the final key to be the last frame before animation goes back to frame 0? Can I specify somehow the number of a frame or the time after which the animation starts from the beginning?
if your animation goes further your last keyframe it means you have a different keyframe somewhere else. Check the other properties of your game object or properties on his children.
answered Aug 20 '12 at 01:20 PM