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I'm trying to show the player's total score at the end of the game, but it seems that it's only displaying the value that I originally declared it as. For example, here's some psuedo code:
No matter how many kills I get, my score is always displayed as 1. How do I fix this? Edit: I guess it has something to do with the order of my code. I'm accessing the score variable from a separate scene and separate script. How do I make sure everything goes in the right order?
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Hey, I think you have to use static vars for what you're trying to do.
you'd access the variable with:
I'm probably not 100% correct here but I think normal vars (var score : int) are already public, meaning that you can see them in the inspector and access the throughout that script and have them accessible through GetComponent. As opposed to a private var (private var score : int) that is not visible in the inspector and is only accessible from that script. Hope it helps! Cheers! Wow that worked, thank you so much!!!
Oct 17 '10 at 10:14 PM
Lanipoop
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