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Avoid WebPlayer AutoResize in browser

Hi everyone, I have a WebPlayer based game with fixed resolution (800x600) but I realized when you zoom your browser with CTRL + Mouse wheel the webplayer will autoresize and will mess up my GUI as you can see in the image

this is without zooming alt text

and this is after zoom with CTRL + mouse wheel

alt text

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asked Aug 20 '12 at 10:03 AM

Sytto gravatar image

Sytto
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This is a pure HTML / browser question, since the webplayer is a normal html node, it get it's size dictated from the browser and the website layout. It would be nice to have such a function, but it seems it's not possible at all (at least for the time being).

See this stackoverflow question

You have basically two options:

  • Make the GUI dynamic by using GUILayout so it will stretch itself across the screen.
  • Try to use GUI.matrix and apply a scaling matrix which you can calculate from the current screen resolution and your desired one. See this forum post

note: GUI.matrix had some problems in the past when it comes to input detection. I'm not sure if they fixed it already.

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answered Aug 20 '12 at 10:42 AM

Bunny83 gravatar image

Bunny83
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Thank you! I would make the GUI dynamic if I could stop the gameobjects from autoscaling, is this possible? anyway thank you again

Aug 20 '12 at 11:19 AM Sytto

Well, GameObjects are only visible when viewed by a camera. It depends on the type of your camera. When you have an orthographic cam, it's quite easy since you can adjust the orthographic size. For perspective cameras it's not that easy.

Aug 20 '12 at 12:33 PM Bunny83
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asked: Aug 20 '12 at 10:03 AM

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Last Updated: Aug 20 '12 at 12:33 PM