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prefab updating wrong..

Hi all, I create a prefab and use that prefab in Unity to make the level design.. The problem becomes very big when I want to change the model of my prefab. Lets say I use Rock prefab to place rocks in my level.. I changed my mind and instead of using the Original Rock prefab, I want to use Bigger Rock model. so I update the Rock Prefab with the new model and everything goes wrong.. All the positions and rotations that I assigned first using the old RockPrefab are wrong and I have to reposition again every time I change the model file.. How can I solve it... This is really time consuming if you have to reposition everytime in the level as the level is so big..

Can anyone Suggest the best option...

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asked Oct 16 '10 at 11:47 AM

Thet Naing Swe gravatar image

Thet Naing Swe
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If your new mesh has the same rotation and origin/axis it should appear in the same place as the old one. Have you verified this is the case?

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answered Oct 16 '10 at 01:26 PM

Grumblekeen gravatar image

Grumblekeen
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yes.. it definitely is in the same rotation.. I just change the size and look of the new mesh..

Oct 16 '10 at 01:54 PM Thet Naing Swe

Yes.. it was my fault when exporting geometry from 3dsmax..

Oct 20 '10 at 02:17 AM Thet Naing Swe
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asked: Oct 16 '10 at 11:47 AM

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Last Updated: Oct 16 '10 at 11:47 AM