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Hello, i'm making an fps for pc, so my objects will be near the camera and because of that they need to have a bit more detail. So my question is, what texture resolution should i use on my objects (guns, furniture, buildings) to get the best detail with good performance? I use blender to make the objects and I've been texturing on 1024x1024.
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the best texture resolution is resolution when size of 1 pixel of texture exactly equal to 1 pixel size of screen. so, answer to your question is depends on screen's size of game, object scale, object mapping, camera field of view, distance from camera to object. anyway, create as large texture as possible. you can always clamp size in unity for each platform target, and you can try all size to choose the best quality.
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