I have a door which is animating (opening and closing) I have a first person character I walk toward the door The door close and the character walks straight through.
I understand that if they were both rigid bodies physics would correctly position them
Is there a way to parent them if they come into contact Or it is easier to add a rigid body component to the player which is activated only when they come into contact?
asked Oct 16 '10 at 10:09 AM
There is really no need to use an animated model for doors. Move the center of the Y-axis,on the door model, far right/left and rotate the model around it from the script.
answered Oct 16 '10 at 07:11 PM