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I have some assets which are not within the Resources directory, as I don't want the files to get bundled up in in the generated resource output. Anyway due to this I have a line in a configuration file which reads like: However this only works within the Unity Editor, when the build is done the data is not copied automatically so its a manual step and it ends up just being located at: So is there any pragma directive available to work out if it is running as a release or not?
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You can use preprocessor tags like this: See the Platform Dependent Compilation page in the manual But like JD said, Application.dataPath is the easiest way. Ah brilliant thanks!
Aug 18 '12 at 03:57 PM
Macro
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You can use String folder = Application.dataPath + "/Data";