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I'm currently developing a 3d runner for Android and iPhone and just recently got my iphone license. I've been testing the game so far on my Android device and it runs fine, however now testing on iPhone for the first time the game seems to lag roughly every 1 second at a constant interval. It's only a fraction of a second but its really noticeable, and this is an iPhone 4s so really shouldn't be having any processing difficulties. After the game has been played for a while, the lag stops and the game runs seems to run fine from then on.
Any ideas as to what it could be or how i could track down what is causing it? EDIT: keep in mind after running through the scene a few times it will not lag again going through the exact same scene
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Hi, We are facing the same issue : game lags like every second on iPhone 4S, but not on iPod4 or IPhone 3GS. Weird thing (answering your question Azuri) is that this lag disappears when using Unity Profiler, you can actually switch the lag on and off playing with the built-in profiler. Any advice would be awesome, Best, Philippe
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I've faced the same problem with hours of debugging and optimising, and I think I found a solution. In my case, I deselect Development build and everything is smooth as ice. Hope this help you.
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Did you test it with the profiler on the iPhone?