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How come my 3DS Max files are not being crated through drag-and-drop?

I am very new to Unity, so just a quick heads up if this question seems a bit silly.

I have imported several objects that were created in 3D s max and in everything I have watched on the subject of importing from 3DS to Unity, everyone has been able to drag and drop their object into the scene and have it be created. Mine is simply doing nothing. Not in the Hierarchy or the Scene.

Any input?

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asked Aug 14 '12 at 08:48 PM

Nethrom gravatar image

Nethrom
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Well, you start by testing the file: save or copy it into the Assets folder for your project using File Explorer, then open up Unity and see if it shows up.

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answered Aug 15 '12 at 10:00 PM

Itinerant gravatar image

Itinerant
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That solved it. I was trying to import it without having 3ds max installed, just by downloading them from a dropbox that my partner was putting the assets in, but it wasn't importing to Unity properly that way. I installed 3ds max and now it is working. Thank you for your reply!

Aug 19 '12 at 08:45 PM Nethrom
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asked: Aug 14 '12 at 08:48 PM

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Last Updated: Aug 19 '12 at 08:45 PM