Hi guys,
So I’ve created a model in Blender- rigged it etc… and made a few animations. I’ve checked that all the normals were facing the correct way before exporting (see attached) and everything appeared to be fine.
However I tried exporting to FBX, as I wanted the animations, but on importing to Unity it looks like it’s only rendering the backfaces (see attached).
A few people seem to have experienced this but there doesn’t appear to be a full solution.
For reference, I’ve tried reversing the normals which works (kinda) but has a side effect that the lighting is inverted on the model (probably because the back faces are being illuminated- not the correct side).
Any ideas?
Thanks,
Sam