Want to javascript change World Particle Collider energy loss values.

Is there a way to change the World Collider Collision Energy Loss value in javascript? I’m simulating bouncing radio waves off the ionosphere and in the day time the energy loss is much higher than at night. But I’m finding no ways to access the Energy Loss value. I’d rather not have to reinstantiate my transmitter with different Energy Loss values based on time of day when all that will differ is that one value. And yes, it may be because the artist delivered the transmitter as a prefab that’s making it harder for me to find the particle transmitter. I’ve tried creating a local var to hold my World Particle Collider as type Collider, but it won’t accept it, and as type Particle Collider and World Particle Collider (including copying and pasting from the reference guide) but Unity does not recognize the latter two as valid data types.

Here’s the solution I came up with. Cheesy, but… I attached two emitters to my base transmitter, turned one off at night, turned the other off in daytime while turning the first one on. Not elegant, but it works.