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Hi, i'm about to create a terrain in Unity and i want to know what does the "detail resolution per patch" in terrain's options stand for and i didn't find any info about that so far. What's the difference between 8 and 128 values for example and how much it affects performance?
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Why the Unity team dont answer our questions? Please, guys!
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Unity guys, pleease help on this question...
Yea. this would be nice to know!