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I have a mosquito animated model. I need to blur wings' movement to simulate really fast waving. First I thought about applying motion blur, but it seems to affect the whole scene + it slows down the game (I'm deploying on iOS, using Unity Pro). So what are possible approaches to simulate fast wing waving ?
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A common trick is to use animated textures which are already blurred. The wing polygons themselves don't move. Works best if each wing is just a single polygon (actually probably won't work at all if you have 'thick' wings).
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