There are a lot of questions on here about loading but I haven't found one that answers my question.
I have a lot of disabled GameObjects in my scene that are enabled when the player moves towards them. On iOS this causes a lag when the assets from that GameObject are loaded. Is there a way I can load the assets at the start of the scene?
Also the same thing happens when I switch the material of a GameObject at runtime. Is there a way to load an asset that isn't used on anything by default and is only ever applied dynamically?