for saving game.
Now for the respawn of the player. Place some trigger boxes around the level where you want to checkpoint add this.
On the player add a variable:
On the trigger boxes
When the player enters the box, the box position is assigned to the variable.
Now back on the player:
I assume your player start at 0,0,0 but obviously you know what to do. If your player reaches 0 for health, he is sent to checkpointPosition.
answered Aug 09 '12 at 07:18 AM
pleez i want to ask . i have the same problem as u and i wante to use Application.LoadLevel(); when the player die . and respown in the position of last chek points ( use application.loadlevel to make my enemys disappertre) can i use it with the chek points??