Asset Store Content and Teams

If I purchase content from the Asset Store, can I share that between team members or do I have to individually purchase the content for every team member?

If I can share one purchase between my team, do I need the Team License from Unity to achieve this?

I have looked on Google and on here and there appears to be a number of questions around the web about it but no answers.

I’m not exactly sure if i got it right, but the AssetStore EULA Appendix 1 / 2.3 says:

  • 2.3 EXCEPT FOR EDITOR EXTENSION ASSETS, END-USER is granted a li- cense to install and use Assets on an unlimited number of PCs provided that these PCs are either all (i) physically located at a single physical location (“Site”) belonging to END-USER, or (ii) laptops belonging to END-USER which have been made available by END-USER to its employees that are employed at the same Site provided all such PCs and laptops have appropri- ately licensed Unity software installed. Consequently, any Asset may only be used at particular Site or on laptops assigned to END-USER’s employees employed at the same Site and may only be moved to another Site subject to prior written approval from Licensor. THIS CLAUSE
    2.3 DOES NOT APPLY TO ASSETS THAT IN THE UNITY ASSET STORE ARE CATEGORIZED UNDER THE HEADING “EDITOR EXTENSIONS”, cf. clause 2.4 below.

  • 2.4 Editor Extensions: END-USER is granted a license to install and use any As- sets which are categorized in the Asset Store as “Editor Extensions” only on one (1) PC. For the avoidance of doubt, Editor Extension Assets are licensed per “seat” may not be shared or used concurrently on different PCs.

To me that sounds like as along as the Asset isn’t categorized as “editor extension” a company / team can use it in multiple projects as long as they belong to the same place / company site.

According to the default asset store license (which is not easy to find for some reason), the terms of the Unity license apply (“subject to Unity’s standard End User License Agreement (“Unity-EULA”), which is Appendix 1 to these Terms”), namely:

“Use Rights. Conditioned upon your compliance with the terms and conditions of this Agreement, Unity grants you a non-exclusive, non-transferable license:
to install and execute the executable form of the Software, solely for internal use by a single person”

So you’d need a copy for each team member unless the asset includes its own license saying otherwise.

don’t know about license but maybe asset server is what you need

http://docs.unity3d.com/Documentation/Manual/AssetServer.html

Unity - Manual: Preferences look at end of page

http://docs.unity3d.com/Documentation/Manual/AssetCacheServer.html

http://docs.unity3d.com/Documentation/Manual/CacheServerFAQ.html