Hello guys !
Light mapping is giving me troubles
I tried to follow this : Unity - Manual: Lightmapping: Getting started
but it’s not really working… I have declared static some structures (walls, floors …) and created 7 lights (5 points, 1 directional, 1 spot). I have chosen the Generate Lightmap UVs option for my structures too.
Then I finally baked my scene and … everything but the non static objects are black ! The scene is completely dark.
After several tests, I gave up and tried with a scene with 2-3 cubes only. The result is better than completely dark, but not quite what I expected :
I’m missing something huge (I hope), but I can’t understand why …
EDIT : up !
After a bake of my big scene with the new version 3.5.5f2, I have a different result (?). Is there something corrected in this version ?