Hello guys !
Light mapping is giving me troubles :(
I tried to follow this : http://docs.unity3d.com/Documentation/Manual/Lightmapping.html but it's not really working... I have declared static some structures (walls, floors ...) and created 7 lights (5 points, 1 directional, 1 spot). I have chosen the Generate Lightmap UVs option for my structures too.
Then I finally baked my scene and ... everything but the non static objects are black ! The scene is completely dark.
After several tests, I gave up and tried with a scene with 2-3 cubes only. The result is better than completely dark, but not quite what I expected :
I'm missing something huge (I hope), but I can't understand why ...
EDIT : up ! After a bake of my big scene with the new version 3.5.5f2, I have a different result (?). Is there something corrected in this version ?
http://unity3d.com/unity/whats-new/unity-3.5.5 nothing about lightmaps
i don't see any troubles on your scene. just bad-configured lightmapping. the best-looking baked lightmap will create tons of textures and will calculate a lot. decreasing quality settings decreases these.
so just spend some time tweaking lightmapper settings.
ask if stuck with something
answered Aug 08 '12 at 08:54 PM