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I am trying to build my unity project for android. I have added a dll from a separate visual studio project into my unity project to make some web service calls easier to handle. I have the dll referenced from monodevelop, as well as dropped in a 'plugin' folder on the Asset level in my unity project. I have set my .NET compatibility to 2.0 (from 2.0 subset) The dlls were built in .NET 3.5. The project runs fine when I hit the 'play' button in unity. When I try to build for android, I get the following error: TypeLoadException: A type load exception has occurred. UnityEditor.HostView:OnGUI() Error building Player: Extracting referenced dlls failed. I have no idea what the problem is. I had enough of a headache trying to get the dlls working as expected in the unity project. Everything seems to work fine until I go to build/export. Help!
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OK after much tinkering I have resolved this issue. The original VS2010 project that I built my included dll from also had a reference to a MySQL dll. Adding a copy of that dll into the 'Plugin' folder on my project resolved the issue - I can now build to android no problems. I'm not sure if I am supposed to mark answers to my own question as accepted? Let me know and I will do so.
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Also note: I have tried restarting Unity and my comp. Tried re-building the dlls and re-adding them to the Unity project.