Is there a way to smooth out a cylinder? I’m just looking at the mesh filter, and it has 88 vertices, is there a way to change the geometry so it has more faces and appears smoother? Thanks
Or you can use a procedural cylinder.
I have created a module for Unity3D in C# that does exactly this and allows you to tweak the parameters. You should be able to easily convert to C or C++ as the geometry calculation is the same everywhere. Watch the 2 to see what it’s about and download the code from GitHub. Feel free to contribute!
no, you can’t change primirives in Unity, so you should:
- make a cylinder in some 3d modelling software nd import it
- or generate cylinder programmaticaly (mesh generating)
That’s something you do in a 3D modeling app.
You can actually make a material from a circular img and select a shader which will make the rough edges transparent.
Now Unity includes the “ProBuilder” tool as an installable asset:
https://docs.unity3d.com/Packages/com.unity.probuilder@4.0/manual/index.html
You can create procedural custom primitives.