Smooth out cylinder?

Is there a way to smooth out a cylinder? I’m just looking at the mesh filter, and it has 88 vertices, is there a way to change the geometry so it has more faces and appears smoother? Thanks

Or you can use a procedural cylinder.

I have created a module for Unity3D in C# that does exactly this and allows you to tweak the parameters. You should be able to easily convert to C or C++ as the geometry calculation is the same everywhere. Watch the 2 to see what it’s about and download the code from GitHub. Feel free to contribute!

no, you can’t change primirives in Unity, so you should:

  • make a cylinder in some 3d modelling software nd import it
  • or generate cylinder programmaticaly (mesh generating)

That’s something you do in a 3D modeling app.

You can actually make a material from a circular img and select a shader which will make the rough edges transparent.

Now Unity includes the “ProBuilder” tool as an installable asset:
https://docs.unity3d.com/Packages/com.unity.probuilder@4.0/manual/index.html

You can create procedural custom primitives.