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Procedurally generating terrain?

How would I go about procedurally generating terrain, where each vertex stores both its position and other variables whose position values can be modified in-game?

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asked Aug 03 '12 at 06:28 PM

fishshapedfish gravatar image

fishshapedfish
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asked: Aug 03 '12 at 06:28 PM

Seen: 305 times

Last Updated: Aug 03 '12 at 06:28 PM