How would I go about procedurally generating terrain, where each vertex stores both its position and other variables whose position values can be modified in-game?
Aug 03 '12 at 06:28 PM
Aug 03 '12 at 05:49 PM
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asked: Aug 03 '12 at 06:28 PM
Seen: 305 times
Last Updated: Aug 03 '12 at 06:28 PM
Gather all coordinates of a terrain into a data structure.
How do I instantiate the TerrainToolKit script?
Modifying Terrain Splat Texture at Runtime
Modifying Sub-Meshes at Runtime & MeshRenderer
How to translate WORLD coordinates to TERRAIN coordinates?
Correctly Rebuilding Terrain Basemap
Possible Infinite Terrain Plane?
Basic movement in a grid
Making an object stay parallel to the terrain it is on?
How can I access other scripts and their functions?