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How would I go about procedurally generating terrain, where each vertex stores both its position and other variables whose position values can be modified in-game?
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How would I go about procedurally generating terrain, where each vertex stores both its position and other variables whose position values can be modified in-game?
(comments are locked)
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asked: Aug 03 '12 at 06:28 PM
Seen: 305 times
Last Updated: Aug 03 '12 at 06:28 PM