Hi.
I am currently searching for a good pathfinding method, other than the built-in navigation system. Where could I find some reference on any good pathfinding (for the enemy’s Artificial Intelligence) methods that I could use in Unity?
If there is a way to create my own (possibly dynamic) pathfinding system, how hard would it be to create one? Any reference/idea/theory on how that would be done? I would love to create one myself, but I need something to get me started.
Looking forward to an answer