Where can I get some pathfinding reference for my AI?

Hi.

I am currently searching for a good pathfinding method, other than the built-in navigation system. Where could I find some reference on any good pathfinding (for the enemy’s Artificial Intelligence) methods that I could use in Unity?

If there is a way to create my own (possibly dynamic) pathfinding system, how hard would it be to create one? Any reference/idea/theory on how that would be done? I would love to create one myself, but I need something to get me started.

Looking forward to an answer

This one is excellent, probably the best by far currently: A* Pathfinding Project

Creating your own pathfinding system would not be a walk in the park, and I don’t know why you would when there are perfectly viable ones already in existence.

Having said that, the code in the project of the link above is open, not closed-source. So you can probably take a look at that to get some ideas.