I'm still working on my rigidbody character, trying to figure out the best type of force mode to use while moving it.
I basically want my character to move at a constant 10mph, allowing for outside things to act on him. A force blowing him backward at 5mph will bring him to a total speed of 5mph. But how would I keep such a constant speed?
I've tried all manners of AddForce(desiredVelocity,ForceMode.Force), using mass, time, and such.
When I try to make a capped speed to reach, it manages to reach it no matter what forces are acting against it.
I also haven't been able to figure a way around the "floaty physics" of my own gravity forces.
Anybody have a definitive solution to this?