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Is it possible to create a async operation in unity free? I maybe thought of a way : I just do the game in one script and load a scene with Application.loadlevel() in another script. Because scripts can run at the same time and don't rely on each other I have a Async operation now, right? Does this work? Are there any other ways?
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This works with Unity Free. What doesn't work with Unity Free is asset bundle loading.
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