So I am trying to get my brother familiar with programming, since that is what he says he wants to do as a career. Therefore, I have set-up this simple recreation of PacMan to demonstrate moving a character, dynamically interacting with objects, and eventually adding enemy AI. Then I ran across a problem I have encountered twice before, but I forgot how I fixed - my Score and Pellets Collected GUI.Labels were updating, but leaving previous font behind. I've attached a screenshot showing what I mean - notice how Score and Pellets Collected have other numbers remaining behind them, while Pellets Remaining does not.
I currently have my GUI in my GameManager class, but it will likely be moved by the end of the project, if necessary. I use GameManager as a warehouse for scores, stats, and other variables of the sort.
The problem is on the Score and Pellets Collected GUI.Labels, and not the Pellets Left GUI.Label. I have a feeling this is because pelletsLeft is being updated in the Update method, while Score and Pellets Collected are only being updated in the OnGUI method.
If I am correct, how would I work around this? I am a new game developer myself, but I wanted to show my brother what was possible with less than a year of experience. I don't know all the tricks yet, so any tips are welcome.
And yes, I have checked to see if this has been asked before, which I found nothing of use. I have spent the last 2 hours pondering over this. Hopefully some one in the community has the answer.
Thanks in advance.
Check the clear flags on your camera. If not set, they'll continually render over themselves. (no clear screen calls)
answered Jul 31 '12 at 06:35 AM