When I network.Instantiate a mob on one computer, and another computer logs in, the object is where it should be. However, if that mob is destroyed with network.Destroy, and another computer logs in, the other computer still sees that mob.
What am I doing wrong?
(This is the important parts of the spawner code)
asked Jul 30 '12 at 06:49 PM
Network.Instantiate is buffered call Network.Destroy is not.
so, if you join the scene after instantiate-destroy was called, you got only instantiate call and see the object. just clear buffer after destroying for future joins
answered Jul 30 '12 at 07:32 PM