no mesh filter

i have some problems in here, i just imported the FBX file into unity and i found in my body 3D modelling its like transparent.
and when i see the Body modelling there is not have a mesh filter , what happen in here?

This the body :
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not have mesh filter in body so its like transparent :
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i drag manual, maybe can solve the problems, but it can’t :frowning:
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when i see another 3D model, like in head, hair, and accessories its normal , not transparent,
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in my body 3D model i use Biped and Skin
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here is the forum version : link text

Automatically it uses a skinned meshrenderer and it shouldn’t need a mesh filter.
However as a part of your model is visible and a part not,it seems like maybe the normals of those faces(the invisible ones) are facing the wrong way.