I have to admit that I'm not really good in coding, and now I have a scene a heavy one and i need to make it faster on runtime using Dynamic terrain loading. I have no idea what is the algorithm. Am I guessing correct? where am i going wrong?
1.Creating a matrix of terrains. 2.Apply SetNeighbors to connect them. 3.Apply a heightmap to this matrix of terrains so each terrain gets its own share of the heightmap. 4.Tell the camera which terrain to load according to the cameras FOV.
The two last steps I really don't have any idea how it works it terms of coding. Can anyone please help me with that. thanks,
asked Oct 06 '10 at 11:27 AM