I am not asking for scripts but general directions in order to evaluate the costs of programming and what sort of programming, web server, middleware are needed.
Here is the situation I want to have an on-line space where users can add comments in specific places, accompanied by a prefab let's say an exclamation mark. so I want to pass a vector and a text string in a server where every other user can read it. And of course save it in some sort of database, xml file or something like that. Preferably it would be great if this was happening immediately. So for example while i am writing a comment here every other person see the comments immediately. an anonymous or not login system might be required. I am not interested in avatars or other networking stuff ...
I am really unaware of networking, on-line programming, web servers and how unity works in the background locally.Apache server doesn't ring a bell for example ... even though i have the impression that it is good stuff for that sort of thing!Are there any security limitations for doing stuff like that ? Known pitfalls? What sort of programmer i need? Does unity provides this functionality ?
Thank in advance
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Unity networking tutorial?
Save and share from Web Player
Where will those XML files be stored if the platform of this game is Web Player...?
Save/Load game using XML on Browser/Web Player
Networking in a 2 player web game using a player as the server