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Is it easily possible to wrap some dynamic text around a round object like a cylinder or a sphere?
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This is a great example for wrapping text around an object: http://blog.almostlogical.com/2010/08/20/adding-text-to-texture-at-runtime-in-unity3d-without-using-render-texture/ Source is available as well if you want to try it out!
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I do not think it is possible by default. The text area is always a rectangle shape. Unless someone has come out with a coding to do wrapping around a circle or something.