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I'm trying to get this maze going, I copied from the FPS tutorial the 1st person controller (I think) I finally got the 'player' to not fall through the floor, but he's going right through the walls. I have this working in other scenes with different geometry. Unity file, requires 'standard assets' http://terrymorgan.net/maze_unity3d.zip 1mb shot of FP controller http://terrymorgan.net/images/first_person_controller.jpg
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Here's the tutorial and blend file http://terrymorgan.net/make_maze_blender.zip 1.1MB
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I have the wall problem solved, I made a new project, reimported standard assets, the 1st person controller I must have trashed and saved over the original. To keep from going through the floor you have to check 'mesh collision' in the mesh area or the fbx import tab. Just a note, Logitech Marble Mouse will hose Unity, you'll be moving backwards at all times.
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You need a collider on the FP controller.
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How did you get it to not fall through the floor?