system
1
been looking for a way to do this but havent found it in c#
pleas god some one help us.
this is what we have so far for are character
using UnityEngine;
using System.Collections;
public class carl : MonoBehaviour {
public GameObject ProjectilePrefab;
public float PlayerSpeed;
// Update is called once per frame
void Update ()
{
// Amout to move
float inputX = Input.GetAxis("Horizontal") * PlayerSpeed * Time.deltaTime;
float inputY = Input.GetAxis("Vertical") * PlayerSpeed * Time.deltaTime;
// Move the Player
transform.Translate(Vector3.forward * inputX) ;
transform.Translate(Vector3.left * inputY) ;
if (Input.GetKey("space"))
{
//Fire projectile
Instantiate(ProjectilePrefab, transform.position, Quaternion.identity);
}
}
}
IJM
2
You can do this:
Vector3 MouseWorldPosition = MainCamera.camera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));
transform.LookAt(MouseWorldPosition);
transform.rotation = Quaternion.Euler(new Vector3(0, transform.rotation.eulerAngles.y, 0));
Call this from your player script.
system
3
using UnityEngine;
using System.Collections;
public class carl : MonoBehaviour
{
public GameObject ProjectilePrefab;
public GameObject MainCamera;
public float PlayerSpeed;
public float QuaternionSpeed;
// Update is called once per frame
void Update ()
{
Vector3 MouseWorldPosition = MainCamera.camera.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, 0));
transform.LookAt(MouseWorldPosition);
transform.rotation = Quaternion.Euler(new Vector3(0, transform.rotation.eulerAngles.y, 0));
// Amout to move
float inputX = Input.GetAxis("Horizontal") * PlayerSpeed * Time.deltaTime;
float inputY = Input.GetAxis("Vertical") * PlayerSpeed * Time.deltaTime;
// Move the Player
transform.Translate(Vector3.forward * inputX) ;
transform.Translate(Vector3.left * inputY) ;
if (Input.GetKey("space"))
{
//Fire projectile
Instantiate(ProjectilePrefab, transform.position,Quaternion.identity);
}
}
}
there it is, he moves, and rotates kinda randomly, but does not rotate to look at mouse postition