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Hello all, in my project I am trying to make a radar, not unlike the one in GTA. I attached a plane with a material so that it only shows up on one of my Cameras i.e the Radar cam. The problem I am having now is that obviously it rotates with the object, I tried unparenting it but then I can't destroy it without destroying all the others. Sorry if this is a bit vague, and suggestions would be great. Thanks
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Try adding a rigidbody and freezing all the rotations.
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Have a look at how other people are going about this.
Unity Wiki link : http://www.unifycommunity.com/wiki/index.php?title=Radar
other questions on this 'site :
http://answers.unity3d.com/questions/124964/Radar-script-help.html
http://answers.unity3d.com/questions/59612/Problems-with-Minimap.html
http://answers.unity3d.com/questions/21567/Radar-script-modification-translate-x-y-when-camera-spins.html
http://search.unity3d.com/uss1/?q=radar&type_of_search=answers