Hello, I'm am currently working on a game with all the resolutions for iOS.
Do you know if I earn a lot of size if I duplicate all my scenes for each resolution (I check at the launch of the game on which device is the user to change directly to the good scene) ?
I am not an expert in development and maybe for you it's longer to do this but for me I think it will be faster :) . I just want to know if the size of my app will increase like hell :D.
For instance if I have 40 scenes (40 for IPAD, 40 for Iph4 & 40 for Iph3GS)
Thanks in advance !
asked Jul 25 '12 at 08:10 AM
Your scenes run off the same resources. Once you load them in a scene, they stay there for all scenes and AREN'T duplicated for each scene. In other words, scenes only references things. They don't create instances of them for each scene. Creating multiple scenes won't change anything significant in terms of file size.
If you look at a standard scene file, it falls around 25kB, and that's all the memory it will take when you create another one. So