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Step Offset for Rigidbody Character

I'm working on a Rigidbody Character Controller, and I've got most of it done. The thing that's really puzzling me is in trying to make a Step Offset for it, like the basic Character Controller has.

Might someone have a suggestion?

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asked Oct 03, 2010 at 06:34 PM

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This is very old, but I just ran into the same issue, did you ever solve it? Or does anyone else know?

Oct 03, 2012 at 04:16 AM KrankyBoyGames

I did not think this through but it might work with two short raycasts. One points forward from the lowest point of the caracter the second one points in the same direction but is Step Offset higher. If the first raycast detects a wall but the second does not then move the caracter upwards.

Oct 04, 2012 at 01:18 AM Lockstep
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asked: Oct 03, 2010 at 06:34 PM

Seen: 3341 times

Last Updated: Oct 04, 2012 at 01:18 AM