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I've searched everywhere for the solution to this problem but cannot find it. When I try and run anything on my iPhone I only get a loading screen, even a scene with only a simple cube and no lighting. I have my Apple ID and certificates and provision profiles and everything set up. I don't know what else to do. My project has the appropriate player settings as well. Many people have had the issue of only getting a loading screen and a ton of errors when they try and run an app on the iPhone, but I get no errors. I can't even run the sample iPhone projects. Any suggestions?
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What version of Unity are you using?
Do a build with Unity (not a build and run). This will create an Xcode project for you. Then open this Xcode project with Xcode. Use Xcode to do a build. Check that you get a build. Then debug using Xcode. Xcode will have a console window, see what messages get displayed there, and post them back here for the community to examine. We'll get you up and running.