How does the unity rotate tool rotate around the local y axis? It seems that if I try to adjust localEulerAngles.y programmatically, we do not get the same effect. When rotating with the local rotate tool, x, y and z values are changed.
How can we rotate a transform around its local y axis?
asked Jul 23 '12 at 02:35 PM
answered Jun 03 at 09:36 AM