I am in the process of making a FPS. I have the terrain how i want it. Now, i want to make the guns...Im not sure how to make the guns(hand gun, automatic, sniper,etc) and add animations. Would i use blender to make the models and then apply animations(reload, fire,etc) and name them so i can play the individual animations and then import them into unity?
So, i would make a "reload" animation and a "fire" animation and import both of those? Attach both of those models to the camera and then when i want play an animation? or is it just one model?
Do i animate a gun for reload and save that as "reload" and then start over and animate it for "fire" and save it as fire and import those two gun models into unity and attach both models to a camera? I guess i need a process.
Im just not sure how to do this. I modeled a gun but not textured. Looks like crap. I would rather download a free model to animate with arms. Is blender the way to go with animating the fire and reload before importing into unity? Are there any free models already with animations where i can just add to my first person camera and then code it to play the animations? Or am i better off doing everything from scratch in blender? Keep in mind i am poor student, and will need stuff for free.
Im just not sure what the best approach is for me. Im not sure if i want to just use what comes with unity.
Answer by sam32x
Jul 23, 2012 at 09:14 AM
if your a student then you can get 3ds max for free, 3ds max is one of the best programs you can get and heaps of animated movies are made with it. there are also heaps of tutorials for everything on youtube. http://students.autodesk.com/
Answer by Griffo
Jul 23, 2012 at 06:20 AM
Have you looked at link text do a search there and you will find loads of free weapons and other models for your project, also I use Cheetah3D for my modelling and animation very powerful program for the money.
In Cheetah3D you set Takes for each animation, Reload, Recoil, Walk, Run and so on .. Once you get into it it's very user friendly, like I said it's all I use and I've had great results.
Hope that helps you out.
Answer by BananaClipStudio
Jul 23, 2012 at 04:30 PM
First you would want to model the weapon with whatever software that you want. Next use UV mapping for your textures. For the animation you just need to make keyframes for each animation like reload, fire, etc. Unity can split the animations using the import editor.
The problem with downloading 3D models online is many are not game ready and have n-gons and such... you could go to a free blueprints website and just outline the gun that way.
Answer by icelated
Jul 24, 2012 at 08:23 AM
Thanks everyone that replied. I am currently downloading 3ds max and will check it out. I also plan on checking out Cheetah3D. I just need something to get me going in the least amount of time. I have been using blender. It seems to be ok.
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
To help users post good questions and use the site effectively we have posted a user guide. Please check it out.
Answers and Comments
7 People are following this question.
Stuttering Game problem
Why does the frame rate drop so much when rendering my game?
Exporting multiple animations from Blender
How to export or unpack unity prefabs?
Animations work great in Blender, but deform the mesh in unity