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Hi i am experimenting a bit with the Surface Shaders. I try to write a Transparent Reflective one, But i have a problem, It works perfectly in things that they are close, but against the skybox and far objects it dissapears. Doesn't render. am trying to tweek LOD with no success , ZWrite On and Off Cull Off ... it seems that I am missing something . It is my first time trying to write a shader so I think that I make a basic mistake. Any help ?
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Super Stupid ... I had "RenderQueue" = "transparent" instead of "Queue".!!! It works now ...
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awesome! i wish i could vote this up, thanks!
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It appears that it doesn't render more than 7 textures in the background ! IF a put a huge sphere for example in the background with the default shader the shader renders the cubemap properly. if i assign a texture to the sphere then the shader doesn't render in front of the object. It can render around ten objects with textrues but no more than that .. .!!!