EOF what does it mean?

it says expecting EOF found torquevalue (which is part of my script) could some1 enlighten me 2 what an EOF is :) cheers 4 the help ;)

Without actually showing us the code we can't tell you precisely what the problem is. However, "EOF" stands for "End Of File". Assuming you're using Javascript or C#, this error is usually thrown when you've forgotten an ending curly brace for a block of code.

On line 60 it says expecting EOF found else Help!!@

var normalSpeed:float=6.0;
private var speed:float=normalSpeed;
var runSpeed:float=12.0;
private var jumpSpeed:float=speed*1.7;
var gravity:float=20.0;
private var walkTime:int=0;
private var moveDirection:Vector3=Vector3.zero;
static var grounded:boolean=false;
private var controller:CharacterController;
10. private var flags:CollisionFlags;

function Start(){
animation.wrapMode=WrapMode.Loop;
animation[“run”].layer=-1;
animation[“walk”].layer=-1;
animation[“idle”].layer=-1;
animation.SyncLayer(-1);

animation[“jump”].layer=10;
20.animation[“jump”].wrapMode=WrapMode.Once;
animation.SyncLayer(10);

animation.Stop();
animation.Play(“idle”);

}

function FixedUpdate(){
30. if(grounded);{
moveDirection=new Vector3(Input.GetAxis(“Horizontal”),0,0);
moveDirection*=speed;
if(Input.GetButton(“Jump”)){
moveDirection.y=jumpSpeed;
animation.CrossFade(“jump”);

 }

40.}

moveDirection.y-=gravityTime.deltaTime;
conroller=GetComponent(CharecterController);
flags=controller.Move(moveDirection
Time.delta.Time);

ground=(flags & CollisionFlags.CollidedBelow)!=0;

if(Input.GetAxis(“Horizontal”)>.2(Input.GetAxis(“Horizontal”)<-.2))
if(walkTime>40){
50. animation.CrossFade(“run”);
speed=runSpeed;
}else{
walkTime++;
animation.CrossFade(“walk”);
speed=normalSpeed;
}
jumpSpeed=speed*1.7;

  1.   }else{
    walkTime=0;
    animation.CrossFade("idle");
    } 
    
  2. @script RequireComponent(CharacterController)

i am making a script for melee in my game. and i used this code:

#pragma strict

var TheDammage : int = 50;
var Distance : float;

function Update () 
{
   if (Input.GetButtonDown("Fire!"))
   {
       var hit : RaycastHit;
       if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward, hit))
       )
           Distance = hit.distance;
           hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver); 
       }
    }
}

but it says i am missing eof what should i do