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I have a character in blender that I have rigged an animated, and I have him working well in Unity. But I now made a change to the animation in blender, but I can't seem to get it to update the animation in unity. The only way I have found so far is to delete the character in my scene and import the new file. But this doens't work very well because after that I have to apply and tune all my scripts on the new model(which takes quite a while). Thanks for the help! -Rov
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Right click the asset and use the Reimport option. I tried that, but it doesn't update to existing model in the scene. It only seems to apply to the base asset file. Is there a way to update the one that is already in the scene? Thanks for replying. -Rov
Jul 22 '12 at 01:11 AM
Rovalin
Okay I got it to work. Thanks for your help. -Rov
Jul 23 '12 at 09:35 PM
Rovalin
What was it in the end? It's good to have all of the answers on here :)
Jul 24 '12 at 06:13 PM
whydoidoit
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