disabling camera script

I am trying to do a pause button on my game, and i want the camera to stop moving, i tied to disable the component but it says enabled its not a part of UnityEngine.GetComponent.
so here is the pause script(its attached to the camera as well as the Mouse Look):

#pragma strict

var isPaused : boolean = false;
var PauseGUI : GUI;
PauseGUI.enabled = false;

function Update (){
 if (Input.GetKeyUp(KeyCode.P)){
 if (isPaused){
 isPaused = false;
 }
 else{
 isPaused = true; 
 }
 }

 if (isPaused){
 Time.timeScale = 0.000001;
 PauseGUI.enabled = false;
 GetComponent("Mouse Look").enabled = false;
 }
 else{
 Time.timeScale = 1;
 PauseGUI.enabled = false;
 }
 
 

}

thank you all, and if you need more information plz tell me.

GetComponent(“Mouse Look”).enabled = false;

replace with

MouseLook ml = GetComponent("MouseLook");
ml.enabled = false;

AFAIK in JS this will look like

var ml : MouseLook = GetComponent(MouseLook);
ml.enabled = false;

Pleese give normally work script!!!

Thanks :frowning: but help very need. Project which created in historical faculty not normally work without script (as pause and so on). Studing C+ and Java is very difficult for some humanities. But 3d engine is very popular and needed tools in digital archaeology and historical research. Who any help?

For project - Virtual Reconstruction of Moscow Monastery «All Sorrow Joy» 1909 year
http://hist.msu.ru/3D/Joy_of_all_sorrow.htm

Ph.D. Student
Denis Zherebyatiev
Lomonosov State University
Historical faculty
Historical Informational Science