Got a problem with the alpha component of the vertex colors when importing our 3ds max models. When we drag 3ds max models into unity they seem to import fine except the alpha channel of the vertex color for all the vertices seem to have been set to 1.0.
Weve ran tests and the RGB values of the vertex color seem to come through fine, we use the vertex alha quite extensivley in our shaders so this is something we need to fix ASAP.
Has anyone else had this problem or know what might be causing it?
asked Oct 01 '10 at 03:17 PM