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Hi every one, I would like to rotate a configurable joint around 2 axis. I actually do this : var configurableJoint = GetComponent(ConfigurableJoint); configurableJoint.targetRotation= Quaternion.AngleAxis( angle, Vector3.right ); The "Axis" of my joint is : X : 0 - Y : 1 - Z : 0. So the object rotatate around Y with the "angle' variable. Now I want to rotate it around Y and Z simultaneously. The "Axis" of my joint become : X : 0 - Y : 1 - Z : 1. But I don't understand how to script it (the angle can be different around Y and Z) Thanks for help
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FOR THE LOVE OF GOD somebody help this man!! Please!
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Nobody to help me ? please !
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