Are dynamic objects lit by bouncelight from beast lightmaps? i made a simple test scene with indirect lighting. one static box and one dynamic box. the dynamic box does not seem to receive any indirect lighting from the scene. both boxes have default diffuse material attached.
right now i'm faking the indirect lighting with pointlights for the dynamic objects. it there a better way to do it?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
No one has followed this question yet.
Where does unity store the generated lightmap UVs?
Lightmapping not doing anything
bug in beast lightmap
Beast lightmaps too bright when imported from another computer
Combine objects into a single mesh and save it.