Quite simply:
Is it possible to apply a ‘rotate speed’ variable to a transform.eulerAngles? I’ve tried it, but the speed doesn’t seem to change no matter how low i set the rotateSpeed variable.
var rotateSpeed : float = 0.1; //i've tried MUCH lower than this too!
if(Input.GetButton("turn"))
{
transform.eulerAngles = Vector3(90, 0, 0) * rotateSpeed * Time.deltaTime;
}
Thanks, Tom